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Found 49 results

  1. GOTR wrecks TE with huge purple Valkyrie
  2. WACKY RACES Grief defined. We find the biggest TR/NC fights we can (but without VS) and insert ourselves by gal drop, sunderer or flash. Lather, rinse, repeat. DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE. WARPGATE DENIAL - With no hexes nearby, we move to an enemy hex and pull out AMSes and loads of AA and AV. Then, BLOCKADE THE GATE!
  3. DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE. DON'T TAP OUT! (MEDIC NIGHT) - Everyone brings out their medic, don't you DARE think about clicking the respawn button. The idea here is that if everyone's a medic, we don't need a hard spawn. We'll sprinkle in a few Engineers for ammo. SHOOTING STAR - Everyone equips a Heavy loadout with a dumbfire launcher of some kind. The default S1 or a Lancer is recommended. We'll use them for everything, AI, AA, and AV. No rifles will be used tonight! We may do other things, too, as this is the first official SFR of the new year. Be ready to be flexible!
  4. PorkPuller

    SFR Sept 18

    ATV ASSAULT (BIKER GANG) - Attach a weapon to your Flash and find a friendly Heavy for your rumble seat. Swarm tactics at their best. LIB BOMBARDMENT - Good ol' death from above, with maybe a few A2A Scythes as escorts. We shall pick a target ahead of the zerg and leave nothing intact, paving the way for their conquest. Let's make our enemies run in fear, as we hear them scream "The sky is falling!!!". NIGHT OF A THOUSAND BITES - [Video] For the snipers out there. We get a few well placed AMSs up around our targeted base. Everyone with a sniper rifle (and when necessary, Lancers) sets up on the hillsides and begins our reign of terror. With luck and determination, we'll be able to keep the enemy inside WITHOUT any armor elements involved.
  5. PorkPuller

    SFR Sept 4

    SHOOTING STAR - Everyone equips a Heavy loadout with a dumbfire launcher of some kind. The default S1 or a Lancer is recommended. We'll use them for everything, AI, AA, and AV. No rifles will be used tonight! OPERATION HONEYPOT - Squads mount into Sunderer transports with handheld AV and AA weapons. We try to attract enemy armor that think we're an easy kill, then non-gunners bail from the bus and dispatch the would-be attackers. LIGHTNING STORM - Lightnings, the one-man-army's vehicle of choice. Except there will be more than one of us. A LOT more than one of us.
  6. LIB BOMBARDMENT - Good ol' death from above, with maybe a few A2A Scythes as escorts. We shall pick a target ahead of the zerg and leave nothing intact, paving the way for their conquest. Let's make our enemies run in fear, as we hear them scream "The sky is falling!!!". WACKY RACES - We're going to race! THROUGH ALL OF THE ENEMY TERRITORY. First to the enemy gate wins! We'll be picking specific vehicles to keep it fair. Flashes, harassers, scythe "run circles round the biolab" races, 3-legged medic or light assault races, and more. TOWER OF DEATH / CANDY MOUNTAIN - Find a tower and fortify it. This tower becomes our base of operation for the night. If we need to move towers to find the fight, we will; but otherwise, time to dig in!
  7. PorkPuller

    SFR July 31

    SAVING PRIVATE ROBO - The highest ranking officers online have been tasked with a secret mission by VS Command. They are stranded without supplies or comms behind enemy lines. It is your mission to get them home safely! No air allowed. You start with Sunderers, and each rescue unlocks more equipment. 1 - Mag/Lightning, 2 - Flash, 3 - Harasser, 4 - One Scythe PENDING OUTFIT LEADER WACKY RACES - We're going to race! THROUGH ALL OF THE ENEMY TERRITORY. First to the enemy gate wins! We'll be picking specific vehicles to keep it fair. Flashes, harassers, scythe "run circles round the biolab" races, 3-legged medic or light assault races, and more. WARPGATE DENIAL - With no hexes nearby, we move to an enemy hex and pull out AMSes and loads of AA and AV. Then, BLOCKADE THE GATE!
  8. DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE. ARMORED ADVANCE / BOMB CARTS - Usually we use vehicles to escort soldiers; well today, it shall be the soldiers escorting the vehicles! Teams consists of a Sunderer and a few infantry escorts rolling across the battlefield to victory. If your infantry allows your vehicle to die, you lose! Get the "bomb cart" (Sunderer) to the enemy's base and detonate to win! THIRD WHEEL - Grief defined. We find the biggest TR/NC fights we can (but without VS) and insert ourselves by gal drop, sunderer or flash. Lather, rinse, repeat.
  9. PorkPuller

    SFR July 3

    Hey guys I came in a bit late on this but I am going to post a poll just to figure out who's all here for the weekend. If enough people how up then SFR Will continue as planned. If not then it will be a nice casual ops night
  10. DON'T TAP OUT! (MEDIC NIGHT) - Everyone brings out their medic, don't you DARE think about clicking the respawn button. The idea here is that if everyone's a medic, we don't need a hard spawn. We'll sprinkle in a few Engineers for ammo. TOWER OF DEATH / CANDY MOUNTAIN - Find a tower and fortify it. This tower becomes our base of operation for the night. If we need to move towers to find the fight, we will; but otherwise, time to dig in! LIGHTNING STORM - Lightnings, the one-man-army's vehicle of choice. Except there will be more than one of us. A LOT more than one of us.
  11. DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE. SCYTHE CITY - Everyone hops into a Scythe for the night. We go out to harass the enemy and see if they're prepared for a sky of air flying around. HUNTING THE PURPLE WUMPUS- What happens when GOTR doesn't wear purple armor? That's right, it's Anti-VS night! We all go NC or TR for the night and crush our usual allies. Anything that is Purple, during this SFR, will be targeted and destroyed.
  12. BATTLE ANTS - We rise up from the ground take out the enemy invaders destroying our nest! Really though battle ants with the stock Basilisk on top and a few rep and ammo Buses. DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE. WARPGATE DENIAL - With no hexes nearby, we move to an enemy hex and pull out AMSes and loads of AA and AV. Then, BLOCKADE THE GATE! Depending on how active the map is we could do some form of base building in any of these.
  13. LIGHTNING STORM - Lightnings, the one-man-army's vehicle of choice. Except there will be more than one of us. A LOT more than one of us. Flight of the Bumblebees - Light Assault night, a Planetside 2 favorite. Everything's better with jump jets. Galaxy Gunships - The Galaxy is Planetside's signature dropship transport. GOTR has made it into a strong assault and suppression vehicle - tonight, we load up in Gunships. A basic "Gunship" setup is Walker turrets on the dorsal and tailgun, and Bulldogs on the wings. Edit: Apparently we did Mad Max last week, that option will be changed to some other armor SFR.
  14. 1) EWOK'S REVENGE - We load up in Galaxies and go hunting for armor all night. With plenty of Heavy Assaults, we'll head out to cleanse Auraxis of enemy armored units, forever reminding them that even the tiny Ewoks were able to topple the mighty AT-STs. 2) HOLD THE HIGH GROUND - We find a large mountain, rock formation, or hill and set up a "no anything zone", killing everything blue or red that's in sight. Bring your AV kits and MAXes! 3) MAD MAX - We load up into Harasser's, all shiny and chrome, and wreak havoc upon our enemies! I LIVE, I DIE, I LIVE AGAIN!
  15. LIB BOMBARDMENT - Good ol' death from above, with maybe a few A2A Scythes as escorts. We shall pick a target ahead of the zerg and leave nothing intact, paving the way for their conquest. Let's make our enemies run in fear, as we hear them scream "The sky is falling!!!". MAGRIDER MADNESS / MAGFEST - They're big, mobil, manueverable and thanks to our Vanu lords, they fire in a straight line. The Magrider is a main stay of the VS arsenal, and this is where we help to prove it. We start the night off pairing up and setting up wispers. We spen the rest of the night dispatching fear and panic in our enemies. This event calls for ONLY Magriders with the exception of Lodestars to keep us repaired and stocked up on the battlefield WARPGATE DENIAL - With no hexes nearby, we move to an enemy hex and pull out AMSes and loads of AA and AV. Then, BLOCKADE THE GATE!
  16. ARMORED ADVANCE / BOMB CARTS - Usually we use vehicles to escort soldiers; well today, it shall be the soldiers escorting the vehicles! Teams consists of a Sunderer and a few infantry escorts rolling across the battlefield to victory. If your infantry allows your vehicle to die, you lose! Get the "bomb cart" (Sunderer) to the enemy's base and detonate to win! MAGRIDER MADNESS / MAGFEST - They're big, mobil, manueverable and thanks to our Vanu lords, they fire in a straight line. The Magrider is a main stay of the VS arsenal, and this is where we help to prove it. We start the night off pairing up and setting up wispers. We spen the rest of the night dispatching fear and panic in our enemies. This event calls for ONLY Magriders with the exception of Lodestars to keep us repaired and stocked up on the battlefield. HOLD THE HIGH GROUND - We find a large mountain, rock formation, or hill and set up a "no anything zone", killing everything blue or red that's in sight. Bring your AV kits and MAXes!
  17. HOLD THE HIGH GROUND - We find a large mountain, rock formation, or hill and set up a "no anything zone", killing everything blue or red that's in sight. Bring your AV kits and MAXes! DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE. OPERATION HONEYPOT - Squads mount into Sunderer transports with handheld AV and AA weapons. We try to attract enemy armor that think we're an easy kill, then non-gunners bail from the bus and dispatch the would-be attackers.
  18. CONVOY NIGHT (BATTLE BUSES) - An armor column of Sunderers. We pull as many Sunderers as possible, with drivers and gunners only. Let's see the enemy respond to a Convoy of Death. TROUBLE IN ENGINEERING! - Everyone goes Engineer for the night. The name of the game is tank mines, prox mines, MANA turrets, and AV turrets. We'll set up camp on a hillside with an AMS and some AA and proceed to blow up everything in the area FLIGHT OF THE BUMBLEBEES - Light Assault night, a Planetside 2 favorite. Everything's better with jump jets.
  19. ATV ASSAULT (BIKER GANG) - Attach a weapon to your Flash and find a friendly Heavy for your rumble seat. Swarm tactics at their best. HUNTING THE PURPLE WUMPUS- What happens when GOTR doesn't wear purple armor? That's right, it's Anti-VS night! We all go NC or TR for the night and crush our usual allies. Anything that is Purple, during this SFR, will be targeted and destroyed. WARPGATE DENIAL - With no hexes nearby, we move to an enemy hex and pull out AMSes and loads of AA and AV. Then, BLOCKADE THE GATE!
  20. SHOOTING STAR - Everyone equips a Heavy loadout with a dumbfire launcher of some kind. The default S1 or a Lancer is recommended. We'll use them for everything, AI, AA, and AV. No rifles will be used tonight! LIB BOMBARDMENT - Good ol' death from above, with maybe a few A2A Scythes as escorts. We shall pick a target ahead of the zerg and leave nothing intact, paving the way for their conquest. Let's make our enemies run in fear, as we hear them scream "The sky is falling!!!". WREAK HAVOC - Ever wondered what it would be like if small teams of GOTR infiltrators stopped the enemy from pulling any vehicles at all from any nearby base? Dream big!
  21. LIGHTNING STORM - Lightnings, the one-man-army's vehicle of choice. Except there will be more than one of us. A LOT more than one of us. SCYTHE CITY - Everyone hops into a Scythe for the night. We go out to harass the enemy and see if they're prepared for a sky of air flying around.```````` DISCO PARTY / DANGER, HIGH VOLTAGE - ZOE MAXes, Lashers, and Lancers. It's a disco party...DANGER, HIGH VOLTAGE.
  22. HOLD THE HIGH GROUND - We find a large mountain, rock formation, or hill and set up a "no anything zone", killing everything blue or red that's in sight. Bring your AV kits and MAXes! EWOK'S REVENGE - We load up in Galaxies (and Valkyries) and go hunting for armor all night. With plenty of Heavy Assaults, we'll head out to cleanse Auraxis of enemy armored units, forever reminding them that even the tiny Ewoks were able to topple the mighty AT-STs. LIGHTNING STORM - Lightnings, the one-man-army's vehicle of choice. Except there will be more than one of us. A LOT more than one of us.
  23. SAVING PRIVATE ROBO - The highest ranking officers online have been tasked with a secret mission by VS Command. They are stranded without supplies or comms behind enemy lines. It is your mission to get them home safely! No air allowed. You start with Sunderers, and each rescue unlocks more equipment. 1 - Mag/Lightning, 2 - Flash, 3 - Harasser, 4 - One Scythe
  24. FLIGHT OF THE BUMBLEBEES - Light Assault night, a Planetside 2 favorite. Everything's better with jump jets. CONVOY NIGHT (BATTLE BUSES) - An armor column of Sunderers. We pull as many Sunderers as possible, with drivers and gunners only. Let's see the enemy respond to a Convoy of Death. EWOK'S REVENGE - We load up in Galaxies and go hunting for armor all night. With plenty of Heavy Assaults, we'll head out to cleanse Auraxis of enemy armored units, forever reminding them that even the tiny Ewoks were able to topple the mighty AT-STs.
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