Jump to content

Edeep

Members
  • Content Count

    684
  • Donations

    0.00 USD 
  • Joined

  • Last visited

  • Days Won

    28

Edeep last won the day on October 2 2017

Edeep had the most liked content!

Community Reputation

200 Excellent

About Edeep

  • Rank
    Feasting on Brains
  • Birthday 04/29/1978

Profile Information

  • Gender
    Male
  • Location
    Brest , France

Recent Profile Visitors

2090 profile views
  1. Edeep

    Weekly Event Wishlist

    HO my , out of 6 try i managed one time to get away with 2 data , got my precious blood rush mode there , NOT EASY , in team i higly suggest a speed volt and an halo nezha and plz watch youtube video about the puzzle there .
  2. Edeep

    Weekly Event Wishlist

    Edeep (anytime because low priority) - progress the kuva fortress : first mission is piece a cake , but the second mission is actually THE LONGEST OF ALL mission in game , it's a special mode called assault , mix of extermination/sabotage , i don't trust a pick up team to do it .The place if full of traps and ennemies lvl 29-31 , but let just say they can it hard ...it is not an archwing mission (unlike IG description) .
  3. Edeep

    a temporary "Au revoir"

    Plop , I will leave the corp , nothing permanent but it will let me get some training and stuff down without having a crosshair on my ship .
  4. Edeep

    Advise needed for "second race"

    ok , so i will stick to gallente , boost drones damage and hit T2 light and heavy missiles for celetis fits and upgrade rail/blaster
  5. Plop , So i am now a decent ECM pilot , or hope to be decent enough .My issues is DPS , times and again i found myself useless in tiny roam (2 or 3 ships) .Gallente ships are nice and all but to fit in with missile (fleet doctrine) there is only T2 cruisers (some of them) .Since i have some drones skills i was thinking moving Amarr , their line of ships also make a good addon to what gallente pilots can fly (up to cruiser) .Caldari was my first choice for PVE because of pirate ship like worm . so where i should move , train hybrid gun and stay gallente or move to something else ?
  6. Edeep

    Black Sharks need our help

    i was wondering why i did not see anyone on ts , i found out that it might be US change their hour ..... now i only live +5 hours in the future . (Another) Keres is coming , ETA 03/18/17 at 21H12Min39s UTC
  7. Edeep

    "upgrading" my Maulus fit

    MNI give "long range" scram , nearly the same as Keres , +4 point with one scram , a better tank , and more dps than a tristan , insurance compliant , can go to a novice (?).The best would be me in my maulus and Jack in MNI instead of a tristan , he's got better drones skills than me i am sure , my skills are not bad at all but they are far from perfect .My corp character was made for PvE in mind , not pvp .If an heavy tackler is needed i can bring my PvP character in , twice the sp of this one and a jaguar is no jokes for the job . In rust we trust edit after eft's brainstorming => i should forget MNI , not for me .
  8. Edeep

    "upgrading" my Maulus fit

    Now , another upgrade Maulus->Keres This is what i plan to fly , the "optimal version" of it before going there i will probably fly a navy maulus so you guys will have to choose between damp or scram/some dps , i will not bring a keres on grid before i hit electro attack frig IV.
  9. Edeep

    "upgrading" my Maulus fit

    plop , i plan to get rid of two high slots and one low slot . Current high are occupied by two T1 drone link augmenter , given i rarely (never) send my drones more than 60km away from me .My base drone control range was 45Km and will go to 57km as i am training advanced avionics to IV right now .I think smartbomb would be better at giving me a fighting chance against drones but what kind of damages ? thermic seams the obvious joice, may be too obvious ... Low slot , the T2 overdrive injector is not needed , as without it i am still faster than corp hookbill / corax / caracal .Two joices here , either a damage control or another T1 capacitor relay . Drones , moving from T2 warrior to ECM , maulus as a nice drone hold and bandwith and no bonus to drones so i think it's better to use EW instead of Light combat drones , calculated chances of jamming with 4 ECM light are around 20% to 40% by drone cycle , they slow speed wise but that should do the trick . Thoughts ? @Wesco: your cry of agony has been heard , thermodynamics to IV after my current training ;-)
  10. Edeep

    gathering : how to ?

    About planetary interactions , high vs low sec ===> NO . too few isk . it seams aside alts toons there are currently no way for us to be in the same place , sad but true , will see where it goes as the game evolve . Now aside the mining foreman bonus , if any EL member could tell me the benefit of moving my mining alt from a nice and profitable place where there is no competition , few jumps to sell coupled with super low taxes .I don't mind to lose 1 or 2% of my little (tiny?) mining income but i need to know if that can serve a greater goal .
  11. Edeep

    gathering : how to ?

    how to attract EL in more dangerous region , as mining goes ,valuable ore in low sec is Jaspet , and there is nearly no point mining jaspet over plagioclase (high sec) given the risks .Ice is worst , low sec and high sec ice products have more or less the same selling price .Now on the bright side there is far less comptition . there is gas harvesting , yea sure , but interesting stuff are in dangerous places and risks are much highers .And for those juicy stuffs you would need armed escort meaning less isk per head after split . i will dig planetary intraction to see if there is money to be make .
  12. Edeep

    Current Goal

    how many dreads are we talking about ? as ewar goes we would need 2 cruisers , one crusier loaded with ecm anti caldari and the other for backup as remote sensor damps with scan res script . That is with each cruiser pilot having near perfect ewar skill and sync their modules cycle so that if ecm fail the target cannot relock befrore a new ecm cycle begin ... those ewar + a warp scrambler = sitting duck
  13. Edeep

    gathering : how to ?

    Killer , have you any idea of how long it takes to actually have a titan with a proper fit ? short answer is very very very long and very very very expensive , only for alliance in null .The roqual just take very long time .Those are very long term goals , don't bother with capitals ships now , if you need a skill plan check evemon software with what you want to do in mind (exploration , market , pvp , pve , industry , mining ,etc ) @robocpf1 : the industry guys could enjoy logistic support , moving stuff around , beside it would be entertaining to learn how to properly organize a convoy and defend it .Of course logistic is also needed for PvP
  14. Edeep

    gathering : how to ?

    plop , Last night we discussed a little about about what could weld the industry guys to the pvp cheaters .Very quickly it was obvious that the current rift is more about where everyone is than what everyone does . currently : - industry guys are in minmatar space , mining ice , they don't plan to move unless there are most isk involved . - PvP cheaters are engage in caldari-gallente FW , they don't plan to move because the amarr-minmatar FW is pretty much non existant .Also i don't know for the other but i consider myselft to be in PvP school , slowly (re)learning the ropes . - 39 jumps separate industry from pvp . -Null sec ops : the price tag to rent a null system is very high , and there is to much security , while it would be Very profitable for industry it will be less than fun for PvP .Needless to say i fear the industry will not be very happy when they will discover that they are paying most of the rent , more play time and more isk compare to the rest . -Low sec ops : no rent , fun because completely unpredictable , not limited to one system , FW compliant .But it also means that we could encounter capital fleet , huge blob of players .We will need some pos and mainly to remove pos , currently we cannot do that by ourself .So we would need help from a null sec alliance , and we would need to set it up a way that would be profitable for them as it would be for us .Basically it's like paying a rent but with less isk and more "services" .Also industry guys must accept to loose ships . -Whormhole ops : i can only talk of what i know , i don't know whormholes aside that amarr ships seam to be very at ease with them .Please someone ? While i don't see industry and PvP getting closer now ,it should happens one day and it does not cost us to think about it , like : what kind of space (null ,low , wh) , what would be the critical mass of players needed , what system (spot) , etc ...
  15. Edeep

    Characters Descriptions

    there i begin : Edeep Female - Gallente - Jin-Mei - Saan Go Caste Balance: 151,303,792.72 ISK Birthday: 2014-05-15 08:59:48 UTC Corporation: House Mijaala Intelligence: 23 Perception: 23 Charisma: 20 Willpower: 23 Memory: 23 Slot 1 (Perception) : + 3 (Ocular Filter - Basic) Slot 2 (Memory) : + 3 (Memory Augmentation - Basic) Slot 3 (Willpower) : + 3 (Neural Boost - Basic) Slot 4 (Intelligence) : + 3 (Cybernetic Subprocessor - Basic) Slot 5 (Charisma) : + 1 (Limited Social Adaptation Chip) Slot 6 : + 0 (None) Slot 7 : + 0 (None) Slot 8 : + 0 (None) Slot 9 : + 0 (None) Slot 10 : + 0 (None) Armor - 8 Skills, 357,010 Points Name Level Points EM Armor Compensation (Rank 2) Level I (500 / 512,000 SP) Explosive Armor Compensation (Rank 2) Level I (500 / 512,000 SP) Hull Upgrades (Rank 2) Level IV (90,510 / 512,000 SP) Kinetic Armor Compensation (Rank 2) Level I (500 / 512,000 SP) Mechanics (Rank 1) Level V (256,000 / 256,000 SP) Remote Armor Repair Systems (Rank 2) Level I (500 / 512,000 SP) Repair Systems (Rank 1) Level III (8,000 / 256,000 SP) Thermal Armor Compensation (Rank 2) Level I (500 / 512,000 SP) Drones - 11 Skills, 1,173,500 Points Name Level Points Drone Avionics (Rank 1) Level V (256,000 / 256,000 SP) Drone Durability (Rank 5) Level III (40,000 / 1,280,000 SP) Drone Interfacing (Rank 5) Level III (40,000 / 1,280,000 SP) Drone Navigation (Rank 1) Level III (8,000 / 256,000 SP) Drone Sharpshooting (Rank 1) Level III (8,000 / 256,000 SP) Drones (Rank 1) Level V (256,000 / 256,000 SP) Gallente Drone Specialization (Rank 5) Level I (1,250 / 1,280,000 SP) Heavy Drone Operation (Rank 5) Level III (40,000 / 1,280,000 SP) Light Drone Operation (Rank 1) Level IV (208,281 / 256,000 SP) Medium Drone Operation (Rank 2) Level IV (310,312 / 512,000 SP) Salvage Drone Operation (Rank 4) Level II (5,657 / 1,024,000 SP) Electronic Systems - 2 Skills, 1,500 Points Name Level Points Propulsion Jamming (Rank 3) Level I (750 / 768,000 SP) Sensor Linking (Rank 3) Level I (750 / 768,000 SP) Engineering - 8 Skills, 1,495,765 Points Name Level Points Advanced Weapon Upgrades (Rank 6) Level III (48,000 / 1,536,000 SP) Capacitor Management (Rank 3) Level IV (135,765 / 768,000 SP) Capacitor Systems Operation (Rank 1) Level V (256,000 / 256,000 SP) CPU Management (Rank 1) Level V (256,000 / 256,000 SP) Electronics Upgrades (Rank 2) Level III (16,000 / 512,000 SP) Energy Grid Upgrades (Rank 2) Level III (16,000 / 512,000 SP) Power Grid Management (Rank 1) Level V (256,000 / 256,000 SP) Weapon Upgrades (Rank 2) Level V (512,000 / 512,000 SP) Fleet Support - 1 Skill, 0 Points Name Level Points Leadership (Rank 1) Level (nulla) (0 / 256,000 SP) Gunnery - 7 Skills, 362,913 Points Name Level Points Controlled Bursts (Rank 2) Level III (16,000 / 512,000 SP) Gunnery (Rank 1) Level V (256,000 / 256,000 SP) Medium Hybrid Turret (Rank 3) Level III (24,000 / 768,000 SP) Motion Prediction (Rank 2) Level II (2,829 / 512,000 SP) Rapid Firing (Rank 2) Level III (16,000 / 512,000 SP) Sharpshooter (Rank 2) Level II (2,829 / 512,000 SP) Small Hybrid Turret (Rank 1) Level IV (45,255 / 256,000 SP) Navigation - 7 Skills, 56,755 Points Name Level Points Acceleration Control (Rank 4) Level I (1,000 / 1,024,000 SP) Afterburner (Rank 1) Level III (8,000 / 256,000 SP) Evasive Maneuvering (Rank 2) Level I (500 / 512,000 SP) Fuel Conservation (Rank 2) Level I (500 / 512,000 SP) High Speed Maneuvering (Rank 5) Level I (1,250 / 1,280,000 SP) Navigation (Rank 1) Level IV (45,255 / 256,000 SP) Warp Drive Operation (Rank 1) Level I (250 / 256,000 SP) Neural Enhancement - 1 Skill, 750 Points Name Level Points Cybernetics (Rank 3) Level I (750 / 768,000 SP) Production - 3 Skills, 9,250 Points Name Level Points Advanced Industry (Rank 3) Level I (750 / 768,000 SP) Industry (Rank 1) Level III (8,000 / 256,000 SP) Mass Production (Rank 2) Level I (500 / 512,000 SP) Resource Processing - 3 Skills, 7,073 Points Name Level Points Mining (Rank 1) Level II (1,415 / 256,000 SP) Reprocessing (Rank 1) Level II (1,415 / 256,000 SP) Salvaging (Rank 3) Level II (4,243 / 768,000 SP) Rigging - 3 Skills, 17,500 Points Name Level Points Armor Rigging (Rank 3) Level I (750 / 768,000 SP) Jury Rigging (Rank 2) Level III (16,000 / 512,000 SP) Shield Rigging (Rank 3) Level I (750 / 768,000 SP) Scanning - 5 Skills, 183,322 Points Name Level Points Archaeology (Rank 3) Level II (4,243 / 768,000 SP) Astrometric Rangefinding (Rank 8) Level II (11,314 / 2,048,000 SP) Astrometrics (Rank 3) Level IV (135,765 / 768,000 SP) Hacking (Rank 3) Level III (24,000 / 768,000 SP) Survey (Rank 1) Level III (8,000 / 256,000 SP) Science - 1 Skill, 8,000 Points Name Level Points Science (Rank 1) Level III (8,000 / 256,000 SP) Shields - 4 Skills, 452,550 Points Name Level Points Shield Management (Rank 3) Level IV (135,765 / 768,000 SP) Shield Operation (Rank 1) Level IV (45,255 / 256,000 SP) Shield Upgrades (Rank 2) Level IV (90,510 / 512,000 SP) Tactical Shield Manipulation (Rank 4) Level IV (181,020 / 1,024,000 SP) Social - 2 Skills, 24,000 Points Name Level Points Negotiation (Rank 2) Level III (16,000 / 512,000 SP) Social (Rank 1) Level III (8,000 / 256,000 SP) Spaceship Command - 6 Skills, 1,817,500 Points Name Level Points Gallente Cruiser (Rank 5) Level V (1,280,000 / 1,280,000 SP) Gallente Destroyer (Rank 2) Level III (16,000 / 512,000 SP) Gallente Frigate (Rank 2) Level V (512,000 / 512,000 SP) Gallente Industrial (Rank 4) Level I (1,000 / 1,024,000 SP) Mining Frigate (Rank 2) Level I (500 / 512,000 SP) Spaceship Command (Rank 1) Level III (8,000 / 256,000 SP) Structure Management - 1 Skill, 750 Points Name Level Points Anchoring (Rank 3) Level I (750 / 768,000 SP) Targeting - 3 Skills, 8,750 Points Name Level Points Long Range Targeting (Rank 2) Level I (500 / 512,000 SP) Signature Analysis (Rank 1) Level I (250 / 256,000 SP) Target Management (Rank 1) Level III (8,000 / 256,000 SP) Trade - 3 Skills, 2,165 Points Name Level Points Contracting (Rank 1) Level I (250 / 256,000 SP) Retail (Rank 2) Level I (500 / 512,000 SP) Trade (Rank 1) Level II (1,415 / 256,000 SP)
×